- MASTER CLASS WITH NIKOLAY MIHAYLOV
PREPARING STORYBOARDS AND CHARACTER ART FOR PRESENTATION OF AN ANIMATION PROJECT
Presenting an animeted project requires careful preparation of many elements. With no doubt, the design of the storyboard and visualization of the characters are key and require additional attention. We will quickly clean up sketches and setup the composition for every shot of the storyboard. Also, we will add the description of camera motion, sound, special effects and voice over text. We will see how to outline, vectorize and color character art. Everyone can work on paper, but the teacher will demonstrate how elements can be edited and brought together in Adobe Photoshop, Illustrator and After Effects.
- MASTER CLASS WITH SIMEON SOKEROV
FROM PLASTIC EXPRESSION TO CINEMA.THE ROLE OF THE IDEA AND SCRIPT IN ANIMATION.
Beyond the realization, technique and art style is the question “why?”
What is a concept and what is a script for animated film?
We will discuss and see examples of different approaches in the rich palette of animated films.
- MASTER CLASS WITH ZBIGNIEW ŻMUDZKI
Puppet animation is an animation technique that physically manipulates a puppet that appears to move on its own. The puppet is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence.
Puppet animation (stop motion animation) - animator on the set animates puppets:
Inside the puppets there is a wire or armature that looks like a skeleton - a design that allows precise setting of the next phases of the movement. The whole film is shot on the set, which is a miniaturized environment.
During my lecture I would like to tell you about puppet animation and puppet show films produced in the studio SE-MA-FOR.
- MASTER CLASS WITH DIMITAR DIMITROV
CREATION OF ORIGINAL PAINTED ANIMATION FOR FESTIVALS
The master class will follow the path from idea to an actual movie, through literary script; drawings that illustrate the text, choosing of proper technique for the motion. Selection of music, sound effects, behind the scene voice.
Montage of final animation plus sound environment. Participation in festivals.
- MASTER CLASS WITH MAYA BOCHEVA
HOW TO CREATE ANIMATED GAME AS A MOBILE APPLICATION
My name is Maya Bocheva and in my masters class I’ll show you how to organize the process of creating a mobile app - and more precisely an interactive fairy tale. From the very start by writing a script to the final product, explaining different formats, animation software, sound editing and music. I hope I will help you with my experience managing such projects.
- MASTER CLASS WITH MIKHAIL TUMELYA
FROM IDEA TO STORYBOARD, FROM STORYBOARD TO ANIMATIC
- MASTER CLASS WITH NIK PHELPS
IMAGE + SOUND = THE WHOLE PICTURE
Filmmakers work long and hard to get their story pitched perfect, but even after that final edit, the film is only partially complete. Have you ever watched a film with the sound turned down or experienced a film with alternate soundtracks? Even if there is no musical score in the plans, a good foundation of sound design is necessary to bring the audience into the world of the film. Sound sets the landscape and mood, and music can bring emotions and memory into the picture. Rhythm, melody, atmosphere, texture - there are many things we can use to help tell the film's story and even to draw attention from flaws in the film that may exist.
- MASTER CLASS WITH RUSEN NANOV
3D ELEMENTS IN 2D ENVIRONMENT - MISTAKES, INTEGRATION, RESOURCES
In this workshop, we will look at the modern methods of using 3D models and programs to build 2D images.
We’ll get acquainted with resources and plug-ins that will be useful in our work and we will look at project work files.
- DISCUSSION WITH NANCY DENNEY-PHELPS, NADEZHDA MARINCHEVSKA AND ALEXANDER GROZEV
CHARACTERISTICS OF ANIMATION AND ITS INTERPRETATIONS IN FILM CRITICISM
- MASTER CLASS WITH EVTIM TODOROV
CREATING A REALISTIC CG CHARACTER
The process of preparation, way of working and thinking when creating a 3D hero and creatures.
- MASTER CLASS WITH NIKOLAY POPOV
CHARACTER DESIGN FOR GAMES, ANIMATION AND COMIC BOOKS
The story is king and the characters are its backbone. They can enhance the script or destroy it.
That’s why it’s worth doing them right from a practical and visual stand point.
Unique and recognisable is the final goal.
- MASTER CLASS WITH YOANNA VIKTOROVA - DRAWLY
UNRAVELING THE BIG ART MYSTERY: FINDING YOUR OWN DRAWING STYLE
Finding your own unique art style is a painful subject for most up-and-coming artists. It’s actually their lack of experience that creates this type of dificulty in their professional path. A personal style is discovered and DEVELOPED by studying and mastering lots of already existing styles and by combining them with the artist’s personal feelings and tastes. How exactly can this be achieved is described in detail by one of the most successful contemporary Bulgarian artists - Yoanna Vctorova - Drawly.
- MASTER CLASS WITH IVELIN DIMITROV
VISUAL ARTS IN MOVIE AND GAME INDUSTRY
Visual arts in movie and game industry. Types of computer programs used in the industry. Organic 3D modeling. Animation techniques.